I never felt hindered by the UI, and most combats flowed naturally so that I was blocking attacks or deftly avoiding an enemy mage’s fireballs.įor the most part, I was very impressed with how the interface was designed in The Elder Scrolls Online. There’s a handy radial favorites menu, which you can fill with consumables like health or mana potions. Your opponents will occasionally make attacks that are AOE, and it’s a simple matter to dodge out of the red zones on the ground in front of your character. You have only a few abilities you can use at any given time, and these line the bottom of the screen. I could see the argument that this reduces the immersion into a virtual world, but is going to a mailbox the kind of thing you really want to spend doing in a made-up fantasy world? All guild invites and AH purchases are sent directly to you. There’s no need to head to a mailbox in town or anything like that. While that’s something to miss, there’s enough lore in other parts of the game that I appreciated not having Broken Axes and Dirty Butt Hairs clogging up my inventory.Īnother convenience I didn’t know I wanted in an MMO was that in-game mail was delivered directly to you. Speaking of gold, nearly every mob you kill in ESO drops 1 gold piece rather than flavorful junk items in other MMOs. ![]() There are NPCs you meet in the game which can increase your inventory limit for a reasonable amount of gold. A stack of capon meat takes up the same space as an iron axe or that nirnroot you just picked up. Inventory is still limited though by a simple number of items, regardless of weight or number in a stack. Your inventory is nicely separated into tabbed categories, rather than the “icon-per-item” system of moving around stuff in virtual bags. I really dug how Zenimax Online handled items in ESO. The only thing I missed was the ability to look around while the character is speaking. The scripted dialogue sequences look almost virtually identical to Skyrim, with the spoken text and dialogue choices displayed over a darker gradient on the view of the world itself. Pressing it brings up the menus, and hitting it again will cancel you back out into the world from most screens, including dialogue. One big difference from Skyrim is that the default key used to access most menus is Alt, instead of Tab. There’s the compass display at the top of the screen which lets you know which direction you are facing and where nearby landmarks are. ![]() The only downfall is that it’s not moddable, at least not yet.įans of Skyrim should feel at home in ESO‘s interface. Not only that, but the interface looks clean and elegant, fitting for guiding your adventures through Tamriel. ![]() Thankfully, Zenimax Online Studios clearly devoted a lot of energy to providing only the information a player of Elder Scrolls Online needs at any given moment. The default interface was great for beginners, but I preferred a clean viewport into the world of Azeroth, with UI elements only popping up when needed. I’m one of those people who spent hours modding my interface in World of Warcraft. UI Interface (Greg Tito, Escapist Editor-in-Chief)
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